All texteffects in this post follow the same principle:
- The basetext is filled with a texture (an image or a gradient).
- The basetext has a stroke made of a gradient that gives the edges of the text a shiny look.
- The basetext has an outer bevel. Highlight and shadow are treated with curves to give the bevel a shiny look.
The texture of this texteffect is a metallic gradient. I think Draconian made it and you can get all of them here:
I also applied the G'MIC Fish Eye Filter to the gradient layer as you see below.
The shiny edge gradient is no custom-gradient, just the normal FG-BG on repeat but treated with a colour-curve.
Font is 'SedonaScriptFLF Medium'.
XCF for the following two effects.
Here the texture is a scaled image of the sea, i found with google.
The shiny edge gradient consists of two gradients layered and blended with layermodes. A bit of curves as well, of course ;)
Same texture as above again, but this time treated with the new G'MIC 'Frosted Glass' filter that Ronounours created and then bumpmapped with itself.
The Inner Shadow (Blur 5) between shiny edge and texture got the ring-contour treatment.