Wednesday, 30 October 2013

Strange Dayz

This is inspired by (still) learning Inkscape, my interest in Graffiti and, believe it or not, having a very close look at wrapping (mini-salami, chocolate bars, potatoe chips, etc).
A lot of text on wrappings has this formulatic style.

So i just made the bevelled text with a colourful highlight and added the red outset halo by growing the alpha selected text.

The white halo is the red-outset selection filled with a gradient (from white to transparent), then blurred and shaped with a Ring-Contour Alpha-Curve.

This halo duplicated and motion-blurred gave me the 3D extrusion.

Tutorial here

But the secret ingredient is something else:
G'MIC -> Graphic Novel Filter
gives the text this nice sophisticated looking shading....;)




Saturday, 26 October 2013

The Empire Strikes Back

Yesterday i revisited the Amber texteffect i made in march.
Although the xcf had a lot of notes, i was unable to recreate the texture inside the inlay. I know i did it with the cubism filter, but it didnt look the same this time.

So i modified the effect. In some cases its an improvement, as i have learnt a lot in the past six months.

As usual im not explaining every tiny detail, as i expect you to know stuff from previous tutorials.
This effect requires you to work on your side, to make everything blend nicely.
Its art, not programming !




01. Create a canvas 1450x900px, black.

02. Type your text, im using the font MCF Star Worms 756px, Spacing: 26.
This textlayer will be our ivory-coloured border when the texteffect is finished and im using the colour #ddc79b.

03. Now some preparations:
alpha select your text, save it to a channel and a path.

Shrink the selection by 10, save it to a channel (name it '-10') and fill it on a new transparent layer with an orange: #f3a413.
Name that layer 'Inlay (-10)'.

Deselect, alpha select your basetext again and shrink it. This time by 15.
Fill the selection on a new transparent layer with any colour (doesnt matter which one).
Name this layer 'Highlight (-15)'.

This layer will be the base for our offset highlights. Its just a technical layer we need for the layerfx-script because it does not work with selections.

When you are finished, make the 'Highlight' layer invisible.


04. We start sculpting our effect by creating two Inner Shadows to give the orange Inlay a 3D-ish look.

I)
Create a new transparent layer on top of the orange 'Inlay' layer and name it 'Inner Shadow I'.
Alpha select the orange layer, shrink it by 2, invert the selection and fill it with this dark red: #921b00.

Deselect and Gaussian Blur by 26px.

Apply a layermask from Channel '-10'.

II)
Create a new transparent layer on top of the 'Inner Shadow I' layer and name it 'Inner Shadow II'.
Alpha select the orange layer, shrink it by 1, invert the selection and fill it with this brown #2e0808.

Deselect and Gaussian Blur by 6px.

Apply a layermask from Channel '-10'.

Set the Mode to 'Hard Light' at 83%



05. Now for some texturing:

Create a new layer on top of the orange 'Inlay' and name it 'Texture'.
Render some 'Solid Noise' with x/y: 16 and the 'Turbulent' box checked !

Apply a layermask from Channel -10.


Apply a 'Colour to Alpha' with white and then an Alpha-Curve, so you get something like this:


This curve can vary. On my first try re-doing this effect, it looked like this:


06. Turn of your background-layer and the basetext, then apply a 'New from Visible'.


Go to G'MIC → Repair and apply 'Recursive Median' 13 on the 'New From Visible' layer.

Put the layer on top of the orange 'Inlay' layer, then set the Mode to 'Grain Merge' and reduce the Opacity to 64%.

If necessary tune your layer with Brightness/Contrast or Hue/Saturation/Brightness until you are happy.


07.
Set the Mode of the 'Texture' layer to 'Multiply' at 50% Opacity.

08. Now for some bevelling.
Duplicate the 'Inlay' layer, put it on top of all layers and make it invisible.
With the invisible layer activated, apply layerfx with the following values:
Highlight: #ffffe6
Shadow: #653c07
We dont need the highlight, thats why the Opacity was set to 0%. You can delete it.


09. For a second bevel, activate the 'Highlight (-15)' layer and apply layerfx again with the same values, but make sure the Opacity of the Highlight is at 75% this time.

Shape Highlight and Shadow with an Alpha-Curve and then balance the Opacity of your three bevel layers so everything blends nicely.
 



10. We are getting near the finishing touches. Whats still missing is a bevel for the outer edge (= our original ivory coloured base-textlayer).

Use white for the highlight, but #2c2c2c for the shadow, instead of black.


Shape the shadow with an Alpha-Curve, like this:


11. Create a new transparent layer underneath the orange 'Inlay' layer and name it 'Outer Shadow'.
Alpha select the 'Inlay' layer and fill it with black.
Deselect and blur by 8.
Set Mode to 'Multiply' at 75%.
This layer is just for contrast reasons.

12. Create a new layer on top of the background and name it 'Stroke'. Go to your paths tab and stroke the path you created earlier with white, 3px.
Then Gaussian Blur that layer by 2-3px.

13. I added two filter-grids from my previous tutorial and a dropshadow.

If you want to study what i did, here is the xcf-file:

http://www.mediafire.com/?78a3eup1wfffj28


You could play a lot with that effect. Expand the blur on the Inner Shadows for example or use different colours.

Tuesday, 15 October 2013

Filter Stripes

Inspired by the way Photoshop filters work, i experimented with making textures.
Everything you see in the image  below is made from the same diagonal grid.


Lets make the grid first:

01. I start with a small canvas 640x480px.
02. Create a new transparent layer on top, but make it twice as big !


03. Make sure your foreground-colour is the colour you want for your grid and call up the Grid-Filter (Filters → Render → Pattern → Grid).

We only want vertical lines, 2px wide and i use a Spacing of 8.



04. I want my Grid to be diagonal, so i rotate the Gridlayer by 35°.


05. Align with the Move Tool, then apply 'Layer to Imagesize'.


Now the fun part, playing around with filters.

The rain texture from my previous post, was made with Jéjé's Strip Filter:
G'MIC → Patterns → Strip


You get these chalk-like lines with the Spread-Filter:
Filters → Noise → Spread


For a smear-effect use G'MIC Wind:
G'MIC → Deformations → Wind


For thinner, irregular chalkstripes, you can (ab)use the Kubism-Filter:
Filters → Artistic → Kubism


Even more irregular chalky stripes, come out of combining Spread 5 and then applying Recursive Median:
G'MIC → Repair → Recursive Median


A slightly wavy pattern is achieved by applying the Water-Filter:
G'MIC → Deformations → Water



You get this oily-paint-effect, when applying the Whirl Drawing Filter on the Spread 6 treated stripes:
G'MIC → Artistic → Whirl drawing


A flying ashes effect:
'Spread: 5' + 'Filters → Noise → Slur' + 'G'MIC → Repair → Smooth [median]'



Snow-like effect:





Abstract Grunge effect.
Not made of stripes, but uses median filtering:

Paint on your canvas


Then apply Filters → Despeckle


Treebark

I was playing around with texture effects today and made this as a byproduct.

Its kind of unusal for me i guess....:D


Walkthru:

Canvas 800x460px
Font: Sans Bold 303px, blurred by 10 and alpha treated to get rounded edges.


Aplly an Inner Bevel
I used Depth: 6, Size: 13, Soften: 2 and 'Merge with Layer' checked (!).


Apply G'MIC → Artistic → Ellipsionism.


Apply Value-Curve.


Apply G'MIC → Repair → Recursive Median.


Colourise.


Adjust Contrast/Brightness if necessary.


Duplicate layer, set Mode to 'Dodge', reduce Opacity until happy with the result.


Render Solid Noise on a new layer for the background texture:
Detail: 2, X/Y: 9,0.
Apply G'MIC: Ellipsionism again.
Set Mode to 'Grain Merge'.


Decorate and tweak some more.


End