Here
is a little routine i came up with for making black and white, dirty, grungy
looking text.
It
works best with thin, sans serif fonts that look handwritten.
You will need David Tschumperlé's G'MIC filter.
You will need David Tschumperlé's G'MIC filter.
Canvas Size 640x400px. Font
is Segoe Print 215px.
Apply
G'MIC → Degredations → Noise [spread]:
Apply
G'MIC → Deformations → Textured Glass
(The
most important slider here is 'Edge attenuation'. Dont make it too
ripped, but also not too smooth)
This
gives you the basic irregular grungy outline.
To
add more texture, create a new black layer on top of your text.
Go
to Filters → Noise → RGB-Noise. Put all channels to the max and
uncheck 'Independent RGB' to get b/w noise.
Set
layer mode to 'Screen' so the black becomes invisible.
To
make the Noise more blotchy go to G'MIC → Repair → Recursive
Median
Then go to 'Hue/Lightness/Saturation' and take the
Lightness all the way down.
Sometimes
its necessary to apply the filter a second time, with a Lightness
decrease of about -35.
Then
merge down.
In
some case it might be necessary to sharpen the text (Unsharp Mask).
For
example you can put the 'Amount' to the max and then play with the
'Threshold'.
To
finalise the image i applied RGB Noise to the whole canvas, with all
sliders set to 0,08. This gives the background a bit of dirt as well.
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