Another one after the jump.
i had a look at Jonathan Stipe's layerfx script, which is different from the python version in that it has no preview and creates the final highlight and shadows output as layers with masks.
The bumpmap is built by shrinking the selected text and filling it with greyscale, very similar to a heightmap.
Its then bumpmapped into a 50% grey (#808080) layermask, that is attached to the highlight/shadow colour layer.
To seperate this bumpmapped layermask into shadow and highlight, it uses a Levels adjustment, with the white/blackpoint setting the 50ies grey to black and reversing the Output on the shadowmask.
This is a very neat trick !
Not in a million years would i have thought you could cross those little sliders.
How do i know all of this you ask ? Look here.
For my colourchrome, i used RobA's 'Chisel or carve' script, which makes use of the same heightmap technique as layerfx to create the bumpmap.
On this greyscale layer, you can apply curves to give it the desired custom 'Gloss Contour' (Ring) and after seperating shadows and highlights, use it as layermasks.
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