Tuesday, 31 December 2013


Some experiments what happens when you layer highlights on top of each other.

Here i used three basetext-layers, each one shrinked a bit.
There is one big bevel, with the highlight slightly blueish and three bevels on top of it. Each one tightened with an alpha-curve.

If you want to study the effect, here is the .xcf-file:


If you duplicate the layer and apply 'G'MIC Relief Light' set to 'Value' Mode, you get this:

And even more filtering :)

In these two variations, the light comes from the side, with shadow and highlight the same colour, merged down and on normal mode. Then all modified with alpha-curves.

Sunday, 8 December 2013

Kings, the tutorial

This effect is a variation on fencepost's Lord Of The Rings Effect.
You should do the tutorial before you try this one.

Before you can start you need to install a curves-preset.
Download it from mediafire and unzip it into your Gimp user-folder → curves.


01. Create your canvas 800x400px.

02. Fill it with the pattern 'little pluses'. You can get it here:

03. Change the colours with the 'Hue/Brightness/Saturation' Tool.

04. Type your text in a medium grey (#808080).
For this effect to work you will need a font that has irregular edges.
I used the font 'No Fear' at 290px.

05. Duplicate the textlayer, name it bump-map, lock the alpha-channel and drag a gradient from white-black with the Shape: dimpled over the textlayer.

06. Run the Sharpen filter twice or maybe thrice on the bump-map-layer.

07. Make the bump-map-layer invisible and run the bumpmap-filter on the original textlayer.
Make sure the Map-Type is set to: Sinusoidal !

08. Apply the curve-preset to your bevel text.

09. Create a new layer: #2a1c50.
Set the Mode to 'Burn' at 75%.

10. The Dropshadow is the alpha-selected text, filled with black, offset according to the direction of light (i used 3/3) and then treated with some 'Spread' 5-10px (thats under Filters → Noise → Spread).

I set the Mode to 'Grain Merge' 52%.

11. For a little contrast, fill the alpha-selected text with #d0d0d0 on a new transparent layer. 
Blur by 5px and reduce Opacity to about 60%.

12. Turn off the Background, Dropshadow and Contrast layer. Then apply 'New From Visible' and turn on the layers again.

On the 'New From Visible' layer apply G'MIC → Artistic → Coloured Pencils with the following values.
Set Output Mode to new Layer !

Set the Mode of this layer to 'Soft Light'. If you want even more texture, duplicate that layer (maybe with the Opacity reduced a bit).

And thats it, hope you found it interesting <3

What Esper did next

Saturday, 7 December 2013

Chisel Effect

This is a rewrite of the tutorial for fencepost's so called Lord Of The Rings texteffect.

I recreated it from the script as good as i could.

This effect creates a chiselled look on text with the help of a shaped gradient.

01. Type your text. I used a canvas 800x400px and the Ringbearer font at 260px.
For the textcolour i use a medium grey (#808080), because from my experience thats the best colour for bumpmapping.

02. Duplicate the textlayer and lock the alpha-channel.

03. Go to your gradient tool options and set the 'Shape' to 'dimpled'.

You can also use 'angular' or 'spherical', but we will go with 'dimpled' here.

04. Make sure your colours are set to white-black, then stroke the gradient tool on the grey text duplicate with the locked alpha-channel.
Direction and stroke length doesnt matter. This specific gradient shape fills the boundaries with a special kind of gradient.

05. Go to Filters → Enhance → Sharpen and run it twice with a value of 50 on the gradient filled textlayer.

06. The layer we just created will be our bumpmap.
Turn off the eye of the layer to make it invisible.

07. With the original textlayer active, go to the Bumpmap filter (Filters → Map → Bumpmap).
The script uses a value of 5 for the Depth, and the default for all other values.

I will use a Depth of 10, an Azimuth of 130 and an Elevation of 30 instead.

Make sure the bumpmap we prepared in step 04. is selected in the dropdown menu, then hit OK.

08. For some tweaking i increase the Contrast and play with the Levels.
This is very much a taste thing.

09. You could use the effect now as it is, with this iron-like look or Colourise the text.
Here are three examples:

10. I will go with the iron-look and add a dropshadow:
alpha select the text and fill the selection on a new transparent layer with black.
Deselect, then Gaussian Blur (i used a value of 12px).
Offset the layer (i used 5 pixels for the x and y axis) according to the direction of light you used in the bumpmapping process and reduce the Opacity to 78% with the Mode set to 'Grain Merge'.

And thats it. Thanks fencepost !


Another way of colourising the text is by adding a coloured layer with the Mode set to 'Colour' or depending on what you want to achieve, another suitable mode ('Hard Light' in the second example makes it look icy).

Thursday, 5 December 2013


Playing around with G'MIC:
[G'MIC] Tiled parameterization : -gimp_parameterize_tiles 10,10,0
[G'MIC] Isophotes : -gimp_isophotes 7,0,0,0

LASR: Fire & Ice

Exploring the possibilities of G'MIC, i found the Color Temperature Filter (thats under Colors).
I wasnt totally happy with the LASR text i posted yesterday, but this filter improves the overall effect from hot to cold !

Sunday, 24 November 2013

Layer Play

This is an exercise in playing with layering gradients and textures. 
The Inner Glow has different values for horizontal and vertical.

The texture is made from a Grid with Spread and then Motion Blurred

If you want to study what i did, here is the XCF

Thursday, 21 November 2013

Shiny Tekniqz

All texteffects in this post follow the same principle:
  • The basetext is filled with a texture (an image or a gradient).
  • The basetext has a stroke made of a gradient that gives the edges of the text a shiny look.
  • The basetext has an outer bevel. Highlight and shadow are treated with curves to give the bevel a shiny look.

The texture of this texteffect is a metallic gradient. I think Draconian made it and you can get all of them here:

I also applied the G'MIC Fish Eye Filter to the gradient layer as you see below.

The shiny edge gradient is no custom-gradient, just the normal FG-BG on repeat but treated with a colour-curve.

Font is 'SedonaScriptFLF Medium'.

XCF for the following two effects.

Here the texture is a scaled image of the sea, i found with google.
The shiny edge gradient consists of two gradients layered and blended with layermodes. A bit of curves as well, of course ;)

Same texture as above again, but this time treated with the new G'MIC 'Frosted Glass' filter that Ronounours created and then bumpmapped with itself.

The Inner Shadow (Blur 5) between shiny edge and texture got the ring-contour treatment.

Tekniqz XCF

For this experiment i used the Square Gradient.

Cherry XCF

Sunday, 17 November 2013

shiny diagonal Edges

Same technique as below, but with a different Shape, Repeat and a simple 2-color gradient. Then Color-Curves.

You could do this with the layerfx Gradient Overlay and get very precise results, because you can always preview and tweak the values until you are 100% happy. The problem is: it will give you jaggy edges.

As a workaround to this problem, you could make a rectangular selection around the text, fill it with any colour on a new transparent layer. Then make another selection from the text and fill the rectangle with a different colour.

With that layer as your base, apply the layerx Gradient Overlay, and finish your Stroke with a layermask.